![]() ![]() > Skipping dialogue while the map is scrolling should no longer get the camera stuck. > The end screen would often tell you that you achieved the requirements to get certain stars, even though you didn't. > Enemy queen is now smarter about using her nuke she's less likely to waste it, and less likely to hold on to it while losing. > Swarm Queen natural resistance to poison increased from 50% to 60%. > Skitterbug cost increased from 30 to 33. > Skitterbug mutate cost increased from 50 to 75. > Skitterbug and Stinger mutation time increased. > Skitterbug damage reduced from 15 to 13. > Sky Queen health lowered from 250 to 225. > "Squid"-type air unit attack speed lowered from 2.4 to 2.75 second, and they can no longer get critical hits (1-hit kills). ![]() > Tanks are slightly better at shooting down Smartbugs. > Tank attack speed lowered from 1.5 seconds to 1.75 seconds. > You can now skip the intro dialogue using the mouse. > Fixed a visual bug with 2-star hard-mode-completed levels on the map. > Waddle Rockets will look further for a large target, such as Sky Queens. (It's slightly better against large minions, such as Tanks and Sky Queen) > Neurotoxin damage cap increased slightly. (They should be slightly better countered by melee minions, as they should be.) > Tank damage reduced by 1, and attack speed increased slightly. > Changed "less minions" to "fewer minions" because that's how to language the words more good like. > Goop Slug and the Nuke organ will now properly "purple-out" when you can't afford to mutate eggs into them. > The extra nectar gathered by enemy harvesters in hard mode will no longer apply to challenge levels. ![]() > The extra nectar granted in certain Challenge Levels will no longer carry over into regular levels. > Level 8: Enemy no longer has access to Bio-Nuke. > Level 7: Enemy no longer has access to Skitterbugs. > Level 6: Enemy no longer has access to Spewers. > Level 5: Enemy no longer has access to Neurotoxin. > The enemy should be slightly better at dealing with "smartbug"-shooting minions > Smartbug Launchers and Siege Caterpillars have slightly shorter range. > Skitterbug cost reverted back to 30 from 33. > Neurotoxin deals +2 damage, but it won't make ground minions run away for nearly as long. > The "challenge levels" menu has been redesigned. > 3 additional challenge levels have been added! Swarm Queen is a one-man indie project and first commercial release from Canadian developer Helmi Bastami, formerly a hobbyist animator and creator of Flash games on Flyborg.> Swarm Queen now contains an "evolution" upgrades tree! Customize your Queen by spending the stars that you get from completing levels! Swarm Queen contains a "100% scientifically accurate" depiction of Jupiter's moon Europa, including all of the alien life. Swarm Queen is inspired by insects, and classic sci-fi aliens like Xenomorphs, Zerg, and the "Bugs" from Starship Troopers. For a tough battle, replay levels on hard mode, or try the " New Game Plus" mode added in a free update. Unlock new creatures and abilities as you play through dozens of levels, including bonus " challenge levels" which put a twist on the normal gameplay. In the biggest update yet, version 2.0 includes an alternate "cartoon" art style, Steam achievements, visible enemy " emotions", an "easy" difficulty setting, and more!īuild your army out of 18 different minions, from electricity-shooting shell-covered beasts, to flying bat-like bomb-carriers, each with their own strengths and weaknesses. Gather resources with "Harvester" units, mutate your eggs into new types of minions, build your army, and spit globs of Neurotoxin at the enemy horde while the battle rages on. Since your swarm fights on its own, your job as the queen is to focus on strategy. Your beautiful minions control themselves, using "fuzzy logic" to pick the best target. Swarm Queen is a quick-to-learn, tactical, and challenging tug-of-war strategy game about insect-like aliens battling over Jupiter's moon, Europa.
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